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(+1)

Thank you so much for your feedback :). This was the first time I tried making a puzzle game, and there were many design choices that were not well-thought-out. 

My idea was to show the player in the second month that when there is more than one positive property in the enigma, the player must choose a card that contains both properties simultaneously. But looking back, it becomes tough to guess that's that case  without prior knowledge since the game doesn't do much to explain that to the player.

Thank you again for sharing your experience, I now see that I should have designed the gifts differently, to express the game mechanics better to the player. I will take that feedback to heart and try to improve on the front in the next game jams I participate :)

(+1)

Puzzle Games are really hard, so don't get yourself down. You have a cool concept. I think communication to the player just needs some adjustments to work out. Maybe instead of month 2, push it to month 4? That way month 1, player tries things out, messes up. Month 2 is learning from what they understood from month 1, and month 3 to get a good grasp on the mechanics/game. Then start iterating from there?

You did awesome overall :D.

Thank you so much again for your feedback :) I will not be too upset about it xD. Yeah, that idea of a slower progression seems very nice and makes sense! 

Next time, I will take this feedback into consideration and try to make games that introduce concepts in a more organic way to the player :).