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You really don't want your player to catch a break, do you?

Seriously, that's a good arcade concept but you might want to give us a few seconds of calm at the start to get a grip on the controls. 

Speaking of those, I feel like there's a bit too many possiblities for such a fast-paced game; maybe you should choose either melee or shoot and stick to it (or give the player the choice at the beggining?), cause I don't feel like it's possilbe to do both at the same time when running for your life. Or maybe I just suck at it, not impossible.

But there's definitely juice and a good feel in your game, so great job!

Thank you for the insightful criticism! I definitely agree the game is too frantic and was mostly an experience in getting simple feel & juice right, so I'm glad that part worked out at least.