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(+2)

I really like the main concept. It feels a bit of a fusion between "Superhot" and "Keep Talking and Nobody Explodes", with oldschool rpg gameplay. 


The only thing i noticed was that it feld kinda cheap that the whole game is a bout defusing a nuclear warhead and you have to fight a maze of chairs and tables to get there. I would love to see more variety in what stops you getting to the bomb in time, making it even more like a  game about information.

(+1)

Thank you for the constructive critiscism! Yeah, I would've added more obstacles if it weren't for the little time I personally had to make this. Appreciate the comment, pal.