Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(-1)

I consider this a feature.  The whole rogue-like genre has popularized the idea of when you die, you have to start from scratch.  Old 80s RPGs were not quite rogue-likes, but some of them had pretty harsh punishments for dying.  As an example, Wizardry would just leave your dead characters in the dungeon, and you would have to send another party down to retrieve them and their items if you wanted to resurrect them. 
There are some NPCs who warn you about situations where you can even lose all your items and silver FYI.  I wrote about it a bit here: https://schmidt-workshops.itch.io/islands-of-the-caliph/devlog/624343/prepare-fo...


(2 edits)

Hi and thanks for your reply. To the remark about the inn chest: In other cities, my stored items appear, only on Ikhlas Atoll it isn't the case. 

Regarding the map: That question still is a mystery to me. Is the "punishment" for continue (instead of reloading) designed to eraze the explored parts of the map of the island where you died - while you still keep quests and items you collected there? Seems strange to me.

And even stranger seems the fact that when I reloaded an older (stored away as a zip) savegame from before I even had set  foot on said island, all my prior explorations on this island were there. Are map informations not saved in the save files?

edit: I'm fine if some bucks and some more or less useful items disappear from my inventory. I hope no quest relevant ones?

(-1)

The map info is stored separately ... that sounds like a bug, so I will have a look at it.  
I will also look at the chest on Ikhlas Atol ... it should have the same items.

Quest items should not be lost.