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Our game in terms of overall programming wasn't to  complex, but because all the stats depends on the same values we have to make a lot of different curves and mathematics ecuations with logs ands Ln and also a lot of lerps to cap some values ha hahaha. We use Unity so the math library was friendly to use, but the lines of code alwais look like "float f=Mathf.lerp(baseValue,topValue,Mathf.logn(VALUE/Matf.e))"

It was fun to balance hahahaha

Here is the game if you want to check it out

https://itch.io/jam/gmtk-2019/rate/461305

Curious about those equations and other things would mind giving a specific example ?