Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

No it's actually fine.

And yea, unity physics often bring headache XD

I'm also having problem making it work the way i wanted haha

Or probably you could check for the velocity every time it collide with the enemy before register it as a hit. (the condition for velocity value should be low but you can't use zero. This i guess need a lot of trial and error)

Deleted 3 years ago