This was pretty fun! I thought that the setting was pretty cool and I think it was a pretty interesting choice to set here. I wish there were a couple more abilities that we could choose from using, just cause I was expecting to get more after fire breath. It was pretty short overall, so maybe it wouldn't change much either way, so perhaps it's nothing to worry about. I liked the dynamic between Flor, Azuli, and the staff though, it was pretty funny seeing them try to convince Flor that she wasn't a murderer.
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Starlight Destiny's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay Polish | #19 | 2.496 | 3.000 |
| Magical Girl Concept | #21 | 2.958 | 3.556 |
| Engagement/Fun | #22 | 2.496 | 3.000 |
| Theme Interpretation | #24 | 2.589 | 3.111 |
| Overall | #26 | 2.523 | 3.032 |
| Audio | #28 | 2.589 | 3.111 |
| Originality/Creativity | #29 | 2.311 | 2.778 |
| Aesthetics | #32 | 2.219 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
Flor is a magical girl who starts with wind powers.
Which theme(s) do you pick?
"This entire city must be purged."
How does your game fit those theme(s)?
Dystopian future mega-city where magic is denied and outlawed, the soulless corporations in charge will burn it to the ground to cleanse every last bit of magic madness "taint".
Were the assets for your game made during the jam? Elaborate as you see fit.
Designed the main character and some NPCs with the RPG maker character creator, otherwise used stock RPG maker assets, Yanfly Assets, Aaron Krogh Musics,







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