You can send them to me through discord. My name is Spirit Corgi on there
spiritcorgi
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I liked collecting all the corgwyn and the little slide display of them at the end.
The maze was a little difficult with knowing if I had gone to the right once, twice, or three times with there not being an animation on the little hands. I think just a flash or a finger animation would let me know I had selected it. That's the only thing I had a little difficulty with, but was still able to get through it.
The game is a lifesim/mystery game about a magic girl who loses her powers and has to move back to her grandmother's house to try and relearn the powers. It is a cozy game with romance over tones. I'm thinking something along the lines of 'Magic Hour' by &team or the more ethereal parts of the DandaDan opening.
A seemless loop would be great since the game has a cozy lifesim feel to it
This is really cute. I liked the whimsy the music gave the entire time and the portraits and images do give a really cute atmosphere.
Some of the tilesets are a little mismatched with modern boards and cones being in a fantasy world, but those are minor little details to get into.
There's a couple of mapping errors with being able to walk through things. I thought it might be a magic secret at first, but probably just some doodad errors.
All in all, any more development to this game would help with an already solid project!
There's a lot of good ideas brewing here and it shows the foundations of a good game. You started with a pretty big world and every so often, I would hit a soft lock that would throw me back a few steps. With some more polish and dedication, you've got a good game to show here!
Right now it's rough, but you've made some good strides on making content where I know where to go, what to do, but there's a few odd choices. The biggest being having 'shift' be the decoration button. My RPG Maker brain just auto goes to 'shift = run' and I kept hitting it. Part of that is on me, but I don't think I would be alone in that mistake, so binding to another key might be a lot of helpful, like 'alt'.
There's a lot of work to be done and polish to be applied, but the foundation is good!
Really cute!
It took a little time on the second level to get a firm grip on the lag between the movement and the step off, but once I got familiar, the game really flowed for me.
The music is really nice to listen to while getting through the puzzles.
I think this game has a lot of promise and potential to shine as an indy puzzle game or a mini game in a larger game.
The use of pictures also made for a more engaging play through too!
The game is in really rough draft mode right now. The first act success/failure is mostly just resource management as the mystery goes into the second and third act where success and failure become more impactful, but I'm still trying to implement the system in the most streamlined way.
I may need to go back to the built in dialogue system rather than using the show image route I'm trying














