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spiritcorgi

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A member registered Jan 09, 2018 · View creator page →

Creator of

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You can send them to me through discord. My name is Spirit Corgi on there

Thank you! Yeah! I'll definitely commission card art if I go forward with this game

Thank you! I'll make up a better tutorial if I go forward with this (I might. It's fun playtesting)

Thanks! Unfortunate you can't barter to buy items, but the card game is still intact, so that's nice

I got over the hill and felt accomplished! Very good engine and enjoyable

I got over the hill and felt accomplished! Very good engine and enjoyable

The map is really big and it seems like there is a lot going on, but I need a little more assistance with where to go. The game is good at giving confines and telling you what not to do and that helps eventually usher you into the right situation. 

Very good and cozy, but it did take me a while to get my bearings on the gameplay, but the  music made it pleasant to find out

I liked collecting all the corgwyn and the little slide display of them at the end.


The maze was a little difficult with knowing if I had gone to the right once, twice, or three times with there not being an animation on the little hands. I think just a flash or a finger animation would let me know I had selected it. That's the only thing I had a little difficulty with, but was still able to get through it.

If you contact me through Toasty's Discord at Spirit Corgi, I can help you with the final touches you need to the game

Congratulations on the completion! I finished but unfortunately have a bunch of lines from my voice actress I didn't get to attach. But once the jam is over they can all be heard!

Thank you so much! I made this game partly to see if people would be interested in a logic puzzle with some adventure game elements, so people saying it was fun makes me want to fully develop this game! 

(for the clues, you can press '`' next to the '1' to make them go away)

Thanks a lot and I'm glad you enjoyed it! It looks like I changed the file name of the BGM and forgot to update the museum to the new file name. 


The browser version is fixed, but the jam version will keep the crash.

The game is a lifesim/mystery game about a magic girl who loses her powers and has to move back to her grandmother's house to try and relearn the powers. It is a cozy game with romance over tones. I'm thinking something along the lines of 'Magic Hour' by &team or the more ethereal parts of the DandaDan opening.


A seemless loop would be great since the game has a cozy lifesim feel to it

I know it's really short notice, but would you still be able to get a single theme track?

Hey Margy! We worked together about a year ago. I lost my composer and could use some help if you want to team up again

Thank you! Love the work!

As a patreon backer, where can I find the weapon/armor icons?

Are there sprite sheets that are compatible with rpg maker? I really like the look, ease, and number of asset packs that have been made. I just need to know how difficult it would be to implement them

I remember when you first made this game for a game jam a year ago! It has come a really long way and looks so good and polished. Keep up the good work!

This is really cute.  I liked the whimsy the music gave the entire time and the portraits and images do give a really cute  atmosphere.


Some of the tilesets are a little mismatched with modern boards and cones being in a fantasy world, but those are minor little details to get into. 

There's a couple of mapping errors with being able to walk through things. I thought it might be a magic secret at first, but probably just some doodad errors.

All in all, any more development to this game would help with an already solid project!

There's a lot of good ideas brewing here and it shows the foundations of a good game. You started with a pretty big world and every so often, I would hit a soft lock that would throw me back a few steps. With some more polish and dedication, you've got a good game to show here! 


Right now it's rough, but you've made some good strides on making content where I know where to go, what to do, but there's a few odd choices. The biggest being having 'shift' be the decoration button. My RPG Maker brain just auto goes to 'shift = run' and I kept hitting it. Part of that is on me, but I don't think I would be alone in that mistake, so binding to another key might be a lot of helpful, like 'alt'.


There's a lot of work to be done and polish to be applied, but the foundation is good!

Really cute!


It took a little time on the second level to get a firm grip on the lag between the movement and the step off, but once I got familiar, the game really flowed for me.


The music is really nice to listen to while getting through the puzzles. 


I think this game has a lot of promise and potential to shine as an indy puzzle game or a mini game in a larger game.

The use of pictures also made for a more engaging play through too!

Thanks for playing! I hope you enjoy it fully!

I've never seen that before. I just tried it myself and was able to input it twice. It might be some dark browser magic

Thanks for playing


The game is in an open field state right now to get all the systems put in place while our writer fleshes out her story since she also doubles as the character artist and character designer.

The game is in really rough draft mode right now. The first act success/failure is mostly just resource management as the mystery goes into the second and third act where success and failure become more impactful, but I'm still trying to implement the system in the most streamlined way.

I may need to go back to the built in dialogue system rather than using the show image route I'm trying