Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

well think it is better to keep it as is for now then after the training is complete you could decide ether or both

I'm thinking something along the lines of having both paths available, but needing to only level either love or submission up, to proceed with a character. 

That way players can choose to level up one/both paths, if they want.

I'll test it out, when I work on future characters training/love, and see what works best.

could you make some women get very jealous of the mc being around other women that big breasted women from the slavers guild and the beast girl or whatever race she is  i forgot there names i am not great at them could be a good example and it could make it seem like the game well like more realistic cause some women can get jealous

There's already some of that content in the game, like Lenya getting a little bit jealous over the MC/Lily's relationship, when she's out on a quest with him/her insecurities about her breast size. 

And in the next v0.04, Lily hears about MC eating out with Violet and also gets a bit jealous. 

Though, most of the time they will generally get along. 

However, there will be certain characters that really won't get along, and it'll be up to the MC, to figure out how to deal with that/the jealousy that follows.

sounds good will there be a way where the mc can help any girl about there insecurities  or doubts later and it would be nice if there was a way to get more profit from higher ranks in guild quest and if your a higher rank wouldn't it take less energy per rank higher

Each girl is going to have their own story/problems, where the MC will be helping them. So yes, he will be helping saving them/dealing with their insecurities and problems. 

And it'll probably be more along the lines of there will be more guild quests that give more gold/require more energy, but the player will be able to increase their max energy through training.

Deleted 218 days ago

different abilities during combat sounds cool you could do heavy slash opens you up to attack next turn  quick slash doesn't but it lowers attack and may normal attack just does the same

could add magic for the mc to use it would be cool and you allow people to choose since it wont change the story whatsoever it will just change how you fight

Magic abilities both in and outside of combat,  are something I have thought about. 

If I do decide to add them, it'll probably be after I finish Act 1 of Terrene and I'm working on Act 2.

`would be nice to choose if u do it if you do magic would you go by type like elements or different types of magic like support 

I probably won't do different elemental type/resistance in combat, since I don't want my game to be too complicated. 

If I do add magic, it'll be more focused on magic the player can use to help them progress the story/characters and maybe some light battle mechanics.