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There's already some of that content in the game, like Lenya getting a little bit jealous over the MC/Lily's relationship, when she's out on a quest with him/her insecurities about her breast size. 

And in the next v0.04, Lily hears about MC eating out with Violet and also gets a bit jealous. 

Though, most of the time they will generally get along. 

However, there will be certain characters that really won't get along, and it'll be up to the MC, to figure out how to deal with that/the jealousy that follows.

sounds good will there be a way where the mc can help any girl about there insecurities  or doubts later and it would be nice if there was a way to get more profit from higher ranks in guild quest and if your a higher rank wouldn't it take less energy per rank higher

Each girl is going to have their own story/problems, where the MC will be helping them. So yes, he will be helping saving them/dealing with their insecurities and problems. 

And it'll probably be more along the lines of there will be more guild quests that give more gold/require more energy, but the player will be able to increase their max energy through training.

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different abilities during combat sounds cool you could do heavy slash opens you up to attack next turn  quick slash doesn't but it lowers attack and may normal attack just does the same

could add magic for the mc to use it would be cool and you allow people to choose since it wont change the story whatsoever it will just change how you fight

Magic abilities both in and outside of combat,  are something I have thought about. 

If I do decide to add them, it'll probably be after I finish Act 1 of Terrene and I'm working on Act 2.

`would be nice to choose if u do it if you do magic would you go by type like elements or different types of magic like support 

I probably won't do different elemental type/resistance in combat, since I don't want my game to be too complicated. 

If I do add magic, it'll be more focused on magic the player can use to help them progress the story/characters and maybe some light battle mechanics. 

what about battle magic like spells that cause damage and support if you like to recover and buff yourself and weaken opponents 

As of right now, I don't have any plans to go that in depth into the combat. The focus for my game right now is the characters/story/sexual content.

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yeah that is true but i was kind of thinking about that for a later arc because so far combat is easy except for one fight if you didn't get that weapon  and i hope there will be more stats an i have a great idea for the quest for previous level if u gained enough money you can buy a way to auto-finish them i mean for collect and hunting if u make the the objects useable once a day so people can skip the  missions