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One of my favorite entries on this jam. It got me hooked for a while. It feels extremely satisfying to gain velocity here and event if it wasn't the best move I often just tried to rush to the next objective. I also feel like some sections were designed for it while others required precision and slow movements. Some parts were also very challenging, but never too punishing. For the last part I also discovered settings menu and "re-inverted" colors because they got weird at one point.
I also really enjoyed nicely closed composition of the story. The ending was amazing. 5/5 Good Job! Both for developer and concept artist :)