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and refering to the "bug" again:
top right of cheanorum same thing, just that the wall in that room is on the right.

seems like you simply forgot to add ceiling collision/no-climbing-property to some walls in those rooms :-)

(+1)

These are great findings. I think I see what you meant, it is what you mentiened, I forgot to make a better platform collision there

Also noted that behavior on enemies… I’ll upload a fix for those in the next version. Also, I might be also adding a new type of enemy.

Thanks for your support!