and refering to the "bug" again:top right of cheanorum same thing, just that the wall in that room is on the right.seems like you simply forgot to add ceiling collision/no-climbing-property to some walls in those rooms :-)
These are great findings. I think I see what you meant, it is what you mentiened, I forgot to make a better platform collision there
Also noted that behavior on enemies… I’ll upload a fix for those in the next version. Also, I might be also adding a new type of enemy.
Thanks for your support!