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(+1)

Oh and wanna know some funny bug (that you likely wont encounter):
In chaenorum, in the middle of the map is a ladder.
on the tile where the down arrow is, look 3 tile left.
there is a room with an upgrade there.
in said room, you can walk to the right wall, jump and it will ledge grab despite above being the ceiling.
well I tried to climb up.
first try, it reset me to the same room, as if I jsut entered it.

second time though, i DID climb over the right side wall (there seems to be no colloision detection with ceilings if you are climbing up)
and went right.
falling straight into the void.
visually, you still see the room, just no character cause he is in the walls.
but looking at the map, I was falling indefinitely down room after room.

nothing game breaking, just funny and might be good to fix :-)

oh and while I'm on it:
PLEASE make it so dead enemies cant shoot anymore!

like, I shoot an enemy, I see the explosion or the enemy is already gone for a halfsecond.
so I walk closer , cause time is money.
and a random laser appears.

like, the enemy is dead, even if it tchnically might still be in it's death animation or something.
please disable it from shooting in that state.

since right now, I mostly shoot stuff from offscreen, so that by the time I get there, there are dead for sure and wont shoot anymore.

mildly annoying at times, if possible remove it :-)

and refering to the "bug" again:
top right of cheanorum same thing, just that the wall in that room is on the right.

seems like you simply forgot to add ceiling collision/no-climbing-property to some walls in those rooms :-)

(+1)

These are great findings. I think I see what you meant, it is what you mentiened, I forgot to make a better platform collision there

Also noted that behavior on enemies… I’ll upload a fix for those in the next version. Also, I might be also adding a new type of enemy.

Thanks for your support!