Finally! I’ve fixed a couple of things you mentioned:
The elevator now goes to where it’s supposed to
And now when the player dies, progress will be lost to the last saving point.
I’ll keep looking for the other bugs. Thanks again!
Great! Having the names and screenshots helps a lot, thanks!
Hmmm no, 9 health upgrades was definitely not intended. I have to adjust a couple of items locations and how many of them I really want. Thanks for pointing all of these issues.
I think the web version after a while has some unexpected behaviors… I’ll look into those
Thank you very much for your comment!
Wow those are the weirdest and most difficult bugs I’ve had so far, mainly because I haven’t been able to replicate them easily…
My hunch is that after a long time (or after dying multiple times), some states or elements are not rebooted, but again, I have only seen that type of thing like once. I’ll be working on a solution for this on next versions. Again, thank you very much for your support.
By the way… did you die, and if so, did you “continue” multiple times after that?
hmmm… not sure what is the room you’re refering to. If you could provide a screenshot or the name of the room (“L” key displays the room name) maybe I could have a better understanding of your situation. What was the last item you got?
The beam is located in Environs, but might have to enter there from Zesdrum.
Hmm you’re right about the drops. I will be improving that system… it could be higher the ammo drop rate.
I thought about doing a recharge also when saving, but that could make the “recharge rooms” kind of useless jaja Ill give it a thought though. Also, I recently added a new enemy that has a purpose to be farmed.
Did you get Cheanorum’s map? There’s an elevator indicated in the lower part. No key/upgrade is needed to get there. Let me know what you find.
Thank you very much for your feedback!