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Juan Plazas

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A member registered Jun 23, 2022 · View creator page →

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Recent community posts

Finally! I’ve fixed a couple of things you mentioned:

The elevator now goes to where it’s supposed to

And now when the player dies, progress will be lost to the last saving point.

I’ll keep looking for the other bugs. Thanks again!

Great! Having the names and screenshots helps a lot, thanks!

Hmmm no, 9 health upgrades was definitely not intended. I have to adjust a couple of items locations and how many of them I really want. Thanks for pointing all of these issues.

I think the web version after a while has some unexpected behaviors… I’ll look into those

Thank you very much for your comment!

Wow those are the weirdest and most difficult bugs I’ve had so far, mainly because I haven’t been able to replicate them easily…

My hunch is that after a long time (or after dying multiple times), some states or elements are not rebooted, but again, I have only seen that type of thing like once. I’ll be working on a solution for this on next versions. Again, thank you very much for your support.

By the way… did you die, and if so, did you “continue” multiple times after that?

hmmm… not sure what is the room you’re refering to. If you could provide a screenshot or the name of the room (“L” key displays the room name) maybe I could have a better understanding of your situation. What was the last item you got?

The beam is located in Environs, but might have to enter there from Zesdrum.

The floor breaks in the elevator room

Similar thing of what you had to do in Cheanorum.

I’m planning on making better room desingn, BUT it is going to be a huge task jaja that update can take some time

Hmm you’re right about the drops. I will be improving that system… it could be higher the ammo drop rate.

I thought about doing a recharge also when saving, but that could make the “recharge rooms” kind of useless jaja Ill give it a thought though. Also, I recently added a new enemy that has a purpose to be farmed.

Did you get Cheanorum’s map? There’s an elevator indicated in the lower part. No key/upgrade is needed to get there. Let me know what you find.

Thank you very much for your feedback!

Didn’t see this comment, sorry!

No, the Auron beam is green.

Hi! sorry for the late response!

I was just uploading a Windows version of the game and it took a couple of tweaks here and there.

Please let me know if you get to try it, and if something comes up. Thanks!

These are great findings. I think I see what you meant, it is what you mentiened, I forgot to make a better platform collision there

Also noted that behavior on enemies… I’ll upload a fix for those in the next version. Also, I might be also adding a new type of enemy.

Thanks for your support!

Yes! these rooms are set up that way because there is still a missing chunk of the map for those two areas.

Did you try to do a “wall jump” on any of those places? I don’t think such thing is needed though.

I’d say the last major item you could get in the current release, would be the “Auron Beam”.

I’ll take a Metroid comparison always as a compliment jajaja

Thank you very much for your comment. This really encourages me to continue this project.

There are going to be some cutscenes in the near future. And also finish up the entire map.

Oh you had had made progress… I’ll be dedicated to finish up the latter areas, more enemies, etc.

And also wanted to let you know the saving feature is working now. Thanks!

Hmmm you’re right… I’d like to avoid giving “obvious” instructions on what to do, so I think that room needs a better design so the player notices easier what to do. Thanks for the feedback!

By the way… you can shoot the wall on the right in the same room you get the weapon

Yes! sorry about that! I’m working on a solution for this. It has been kinda complicated, so maybe I’ll be adding a password system in a new version. Thank you for pointting that out. How far did you get?