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(+2)

Finally got around to playing this, and you did an awesome job!! I love the music and the sprite work is impeccable. It felt a bit weird to play a Megaman game that doesn't have limited lives, honestly, but I died a good chunk of times so it's not unappreciated.

Some stuff I took note of while playing:
1: For some reason, the main menu theme doesn't loop. Also there's a typo in the options menu - "resart" instead of "restart". Little things to fix!
2: Some control issues - the camera reacts a bit too early, I feel like it'd be better if it only turned when you were near the middle. As is, it can get a bit disorienting if you turn around to shoot something and the camera shifts half a screen. As well, the jump feels a little heavy? I think it's because you don't normally spend enough time at the height of your jump, because I noted that when in space or lightly bonking your head, it feels a lot nicer.
3: I did the levels out of order, so I tried using the fire weapon on Deadeye-rate since he had the plant stage - it didn't work, but turns out Deadeye has a rather bad bug. If you run right up to him while he's trying to back off and shoot, he tries to back through the wall and gets stuck against it. First time it happened I backed up to free him but then he killed me, so second round I just trapped and shot him to death. It felt a bit mean. (Vaguely related, why do the gun enemies in Botanical Garden not fall over upon shooting like all the other ones?)
4: The sound effect for a shield deflecting my bullet is a lot more satisfying than the sounds for hitting or killing an enemy. The hitting sound is just so dull and muted in comparison...

Sorry if these issues seem nitpicky - but everything else is so good, I have nothing else to remark on! It truly does feel like a real, full game and I'm incredibly impressed you managed to make this whole thing in just 10 days! Top scores from me, I look forward to playing the full release!!

Thanks for all the feedback and the compliments!! I reported the music looping issue on the title screen during playtesting but Single Shot said it was intentional... :p give my music more screentime darn ittt

I'm impressed you found a bug with the Botanical Gardens boss that we didn't, we were in a discord call screensharing our gameplay to Single Shot and yelling at the boss for it being too difficult LOL
Hope we can fix all this stuff post-jam! You rock for catching all these things and playing our game :)

(1 edit) (+1)

Thanks for  playing and glad you enjoyed the game so much.

as for your notes,

1. this may sound strange but I went out of my way to make the title music not loop, just felt more retro that way. and the typo is my bad.

2. I kind of get what you mean about the camera, I prioritized always being able to see ahead of you so that the draw back. and the jump was me trying to get the fast fall feel of mega-man. this was mostly me just remaking things from memory so it gets wonky.

3. you would think the plant guys weak to fire, but he's not a plant lol. as for the bug, that's on me. I said in another reply that the garden was made in the last hours of the jam, the boss was also part of that dev time. but thanks for letting me know! also the pirates in the garden are deadeye subordinate, so they are elite snipers. (they also have an eyepatch) so they are a bit better at this then the normal moots lol.

4. sorry about that, sound is not my forte, that's forte's forte. I tried my best to make sounds that work but they fall a bit flat from times to time.


thanks for such a in-depth comment, I'll try to improve what I can for the post jam version!