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(+1)

Great Interpretation of the secondary theme! I did not get very far sadly as the inventory is a very frustrating buggy mess. I love the premise though and the gameplay is fun for the most part. Graphics a really good, I noticed a great deal of Final Fantasy inspiration with the sprite design, but they appear to be unique sprites, so that's good. Ironically I started to have more fun just pushing buttons in the inventory because the beeping would beep to the music.

Anyways, great job. Wish I could have played more, but the inventory bug was just too much of a set back for me. ^_^

Thanks for the feedback! I was just curious what bugs you experienced in the inventory? I am not aware of any major bugs, it might just be that the inventory is hard to understand (which it is unfortunately).

(+1)

So pressing J to pick up items was often unresponsive meaning it was difficult to rearrange items to make the puzzle aspect fun. Moving left or right while on an item would sometimes pick it up instead of moving on the grid left or right. Pressing K would also only rotate the item occasionally as well. I did actually "bug" the game once putting a dagger on top of a bat, but after picking one of them up by moving the cursor left,  I had to place it in a location it would let me place it.

I really don't know how to explain it better then that, and if that's just the inventory being hard to understand.... I highly recommend you change the way it works then, because it is very annoying an unintuitive for the player.

I imagine that it is a mix of some bugs and an unintuitive inventory system. I spent so much time making the RPG mechanics that the inventory became difficult to make intuitive in time. I appreciate the feedback, it’s a shame that the mechanic was problematic but that’s game jams!