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(+1)

Yeah, the orignal idea was a sort of puzzle-dungeon like Zelda but what if your only weapon, a bow, only had one arrow. 
So, then I thought instead of picking up the arrow every time, what if you had a rope/chain attach to it to pull it back out of enemies. 
And then I thought, what if you used that idea/mechanic as a utility item and to solve puzzles/hit switches, move around the room, etc

And then it became this, a platformer:)
Mainly because I didn't have the time to model and program enemies. xD

I admit, I strayed  a bit from my original theme idea but I still had a blast making it.