Yeah, the orignal idea was a sort of puzzle-dungeon like Zelda but what if your only weapon, a bow, only had one arrow.
So, then I thought instead of picking up the arrow every time, what if you had a rope/chain attach to it to pull it back out of enemies.
And then I thought, what if you used that idea/mechanic as a utility item and to solve puzzles/hit switches, move around the room, etc
And then it became this, a platformer:)
Mainly because I didn't have the time to model and program enemies. xD
I admit, I strayed a bit from my original theme idea but I still had a blast making it.