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Love how juicy this feels! While the gameplay is simple and the level design does not add too much depth to it, it - just - feels - right. Could do this the whole day long! :D Also the amount of throws could be a good way to force the player into action instead of camping in the back, taking out enemies one by one. Just announce a target upfront and once the player used more throws, he'll fail the level.


My game: https://njamster.itch.io/wonkey (playable in browser, not mobile friendly)