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Deleted 51 days ago

For now you can post it here. You can also post it in the dev logs.

Deleted 51 days ago

Bugs:

  1. Yes. Primary focus is finishing the systems so the environment is taking a back seat. I'll address these in about two weeks when I start filling out the environment again.
  2. Lol. Major issue with that. I'll be updating the grab/enslave system next week. That should solve the problem. A lot of animations are still place holder during early development.
  3. I'll probably reduce recoil and remove getting knocked down except from heavy attacks in either the next patch or the following.
  4. I removed it to replace it with a new system that allows you to change clothing and edit appearances. It's related to the enslavement system and so I just haven't integrated it into the core game yet. Next week I'll be introducing the enslavement system and probably putting that back in.
  5. Think of the animations as works in progress. I like animating, but it takes a lot of time and the engineering work is a priority while I get the core systems up and running. After next week I'll set aside a day to clean those up and add some additional ones. 
  6. The original prompt was place holder. I'll be updating this next week.
  7. I haven't added the climax animation in. Once I do she will stay on the altar until you pick her up. A lot of stuff was pulled temporarily because it integrates with the enslavement system.

Suggestions:

  1. I like the way you think.
  2. I think this would be cool. It would most likely be an upgrade achieved by devouring a certain character.
  3. I was just thinking about that. Fighting multiple characters is a little rough without some AOE.
  4. The idea with the limb targetting is that you pick vulnerable locations and swing at those. Eventually there will be armor and health counters on the targetting system. I would absolutely love to add armor getting removed that way as well as flesh being cleaved from bone.
  5. That's a good idea. I'm still working out the whole flow of the game. I'm gonna keep this in mind.
  6. With version 12 the melee combat is in a better place. I'll be moving on to ranged and magic next.

Thank you for all your feedback. It's much appreciated.

Deleted 51 days ago

Devouring = Yes. Downing enemies performing finishers and enslaving them will start to be put in next week with the version 13 update. I'm a big Space Marine fan so I was definitely leaning towards regening health via executions.

Limb Targeting = The reason the camera is in so close now is because it works great with the limb targeting system. I know you haven't had a chance to try out the combat due to motion sickness, but one I put in options next week you will hopefully be able to see how that works.

  1. Yes. Yes. A thousand times yes.
  2. I wish I could have that in right now. It will be there eventually, right now there's just a lot to do for one person.
  3. That's part of the enslaving system that will be introduced next patch. 
  4. I'm a big fan of ARPG games. What I would like to do is bring this to a point where you can build the defiler like you would with a game like Grim Dawn or Diablo, but in a third person style. This would include weapon skills and magic disciplines such as necromancy.
  5. The original concept of the game had that. I would like to add it in but there are a lot of performance concerns I still need to address so that's going to be a back burner for awhile. I like the idea.
  6. Yes. I really want to add in a knockback. Maybe a leap slam or a shield charge. Next patch if I have time.
  7. I was think some kind of blood fury or frenzy would be cool. I also had the idea that you could devour someone on the spot to gain temporary bonuses based on their virtues. So if you eat someone with a bunch of valour then you could gain speed and damage for a time. That would be easy to add.
  8. Interesting. You'll have to tell me more of this.
  9. I definitely want to add this. It's the same a sweat on the maiden during defilement. It's on to do list.
  10. That's a great idea. I'm going to look into this.

Thanks again. I really like your feedback.

Deleted 51 days ago
  1. Thank you. It's been a long road getting to place where I had the programming, animation, and design knowledge to actually build the ideas in my head. Not perfect, but with time I think it will a really solid game.
  2. I think I actually did have that skyrim mod. I've been experimenting with a system where you could around the environment and it performs queries to determine the best looking animation for each spot and then adjusts the animations to compensate for the ground and nearby props. It's super early though and a little to janky to put into core game right now.
  3. Definitely on the actiony side like darksiders. I didn't have a chance to play lichdom. I'll take a look at it.
  4. I do exploration is really awesome, and those hidden areas make the game a lot more interesting. I'll keep it in mind moving forward and see if I can't sneak it in somewhere.
  5. s
  6. The idea is that the loot is the characters in the world. So the tougher and more powerful and enemy is the more power you can extract from them via the various systems in the game. This is kind of conceptualized in the idea of virtues: Valor, Wisdom, Beauty. The idea kind of comes from Jeepers Creepers. He has to go around and find things in people that he wants to eat. I'm definitely open to ideas for naming convention or ideas for this. Main take away is that stronger enemies = more power.
  7. I missed that game when it came out. It sounds really awesome though. I think I actually have it in my steam library. I'll definitely take a look at it.
  8. s
  9. Yes. I've been updating the AI slowly, but I am setting up system for bravery rolls and such so that encountering enemies can lead to a variety of different scenarios including them panicking and running away. I  really want to have a scenario where a bunch of dudes are standing on the other side of the gate siege of Minas Tirith style saying "You hold your ground" then you burst through and everyone start screaming and panicking.
  10. Stealth and sneaking I'm currently working on. That's a cool idea. I can probably do that by extending the light actor classes. I will add it to the list of possible features.
  11. I would really like if eventually you could literally become a grand evil lord with minions and things. So you could actually have companions or body guards. A lot of these ideas are not hard to add. It just comes down to time and where to put it. Mounts I think will most certainly find there way in. Probably when I make the map large enough that it's inconvenient to move around on foot.