Bugs:
- Yes. Primary focus is finishing the systems so the environment is taking a back seat. I'll address these in about two weeks when I start filling out the environment again.
- Lol. Major issue with that. I'll be updating the grab/enslave system next week. That should solve the problem. A lot of animations are still place holder during early development.
- I'll probably reduce recoil and remove getting knocked down except from heavy attacks in either the next patch or the following.
- I removed it to replace it with a new system that allows you to change clothing and edit appearances. It's related to the enslavement system and so I just haven't integrated it into the core game yet. Next week I'll be introducing the enslavement system and probably putting that back in.
- Think of the animations as works in progress. I like animating, but it takes a lot of time and the engineering work is a priority while I get the core systems up and running. After next week I'll set aside a day to clean those up and add some additional ones.
- The original prompt was place holder. I'll be updating this next week.
- I haven't added the climax animation in. Once I do she will stay on the altar until you pick her up. A lot of stuff was pulled temporarily because it integrates with the enslavement system.
Suggestions:
- I like the way you think.
- I think this would be cool. It would most likely be an upgrade achieved by devouring a certain character.
- I was just thinking about that. Fighting multiple characters is a little rough without some AOE.
- The idea with the limb targetting is that you pick vulnerable locations and swing at those. Eventually there will be armor and health counters on the targetting system. I would absolutely love to add armor getting removed that way as well as flesh being cleaved from bone.
- That's a good idea. I'm still working out the whole flow of the game. I'm gonna keep this in mind.
- With version 12 the melee combat is in a better place. I'll be moving on to ranged and magic next.
Thank you for all your feedback. It's much appreciated.