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(+1)

Thanks for the feedback Scadimal! The collisions were definitely one of the harder things to get working reliably, and as you found there was still lots of issues left. Adding ricocheting helped a lot but if you enter at a sharp angle or hit a corner directly it can still get stuck. 

Yeah, the difficulty is something I didn’t do much play testing of. I mostly focused on the initial spawn rates, but ran out of time testing how the increase in spawn rates changed the difficulty over time. Going back and looking now, if you miss the first or second orange portal then your often just screwed, which isn’t great I agree. Lots of numbers tweaking to do in future versions :).

Hmm, that might be because I have a flag to prevent the lance from being collected until it has stopped initially colliding with the player. Might want to add a timer or something to that as well.

Thanks :)