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Very frustrating design. Could have done with learning from the latest GMTK video about Celeste. It was well thought out but I don't think the design concept was particularly unique or really fundamentally altered the way the player has to go through the game. The lack of checkpoints was the real killer, probably primarily because I did not find a lot of the basic platforming all that engaging. Certainly not bad but there could have been more thought into the player making decisions rather than attempting to gauge the floaty platforming.

Sorry it was frustrating for you  I spent most my time figuring out how to code the arrow shoot, becoming a platform, and also being able to recall.  I made the levels last.  I actually watched that video and tried to make my character have very responsive controls haha.  I've only been making games since winter~