I understan a concept, but there are some problem with relisation.
- Level are too big and meteors are too small, as a result, it's very easy to avoid 'meteors'.
- Camera controls and jump feel sluggish.
- Shooting mechanics feels redundant as it's easy to avoid metors.
- Meteors doesn't look dangerous, make them red to indicate it, not grey.
- There's no death trigger beneath the level.
I think. It would be better if you gave a full control of a character to the player and made different types of meteors with different effects on interaction and destroy.
Hope, you will make this concept better in the future.