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(+1)

I understan a concept, but there are some problem with relisation.

  1. Level are too big and meteors are too small, as a result, it's very easy to avoid 'meteors'.
  2. Camera controls and jump feel sluggish.
  3. Shooting mechanics feels redundant as it's easy to avoid metors.
  4. Meteors doesn't look dangerous, make them red to indicate it, not grey.
  5. There's no death trigger beneath the level.

I think. It would be better if you gave a full control of a character to the player and made different types of meteors with different effects on interaction and destroy.

Hope, you will make this concept better in the future.

Wow, thank you for your detailed observations. I'm really glad. I'll note all of these and improve on the concept 😀