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Ahh, that Escape situation sounds like a pain. Sorry you had to go through that! I ended up without enough time for a propper UI which I was planning on using and heard of of similar problems in playtests as well (or people not knowing what button to press at all). I'll stick to 'R' in the next game. I'm glad you think it's nice though and that you like the art. Thank you for the feedback :)