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(1 edit) (+3)

cover drew me in, gameplay reminds me of that storage game trending now. I liked it a lot. Only a couple things I would like to see different. The health being on the left would have made more sense to me. I didn't find this game was hard to pick out what to do, like a previous comment said it was. I think it was actually really intuitive to pick up. The last thing I think could use improvement was the consistency of difficulty felt strange. It was way too easy, where I lost focus and let the game sit there for a minute and I was still battling. Then when I got back to it, the boss was like way hard.

Great job though, this game was very inspirational :)