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A fun entry. I always liked Tetris and all the spinoffs that it led to (not that I was particularly good at it, mind).

Graphics are simple but clean. The sound effects somehow sound ethereal... I never got tired of listening to that lovely chime.

Although there is a clock, I never felt the same urgency as I do when playing Tetris. Not sure what can be done to ratchet up that tension. A shorter clock, which can only be satisfied by making 3x3 blocks faster?

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Thanks for the comment!

I actually tweaked the time a lot. And because the main goal of the game is to make 5x5 blocks (like clearing 4lines in tetris). My friends which tested the game didn't like shorter time, so i stuck with 5mins. But later if i do a full game out of this i would give the option to choose the time.

P.S.  Sure it's like tetris but i doesn't try to mimick it's sense of urgency, instead i'm encouraging players to move in a rhythmic pace, so urgency won't help that!