I like the idea and the gameplay. The abilities are fun to connect. Kinda gives the LoL vibes from it. Not bad inded. The girl (model) is cute abeit devoid of animation. My problem is that I got to wave 15 or so then I pressed esc to pause and it didn't. Well, it is fine though. Just played it again.
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Magical Girl Deadline's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Magical Girl Concept | #35 | 2.017 | 2.300 |
| Gameplay Polish | #36 | 1.403 | 1.600 |
| Originality/Creativity | #36 | 1.666 | 1.900 |
| Overall | #36 | 1.529 | 1.743 |
| Engagement/Fun | #36 | 1.579 | 1.800 |
| Theme Interpretation | #37 | 1.403 | 1.600 |
| Audio | #37 | 1.140 | 1.300 |
| Aesthetics | #38 | 1.491 | 1.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
My magical girl Angelica wears a red dress and can use fire magic.
Which theme(s) do you pick?
6. "This entire city must be purged."
How does your game fit those theme(s)?
In the game Angelica fights against citizens who have been transformed in to zombie like monsters.
Were the assets for your game made during the jam? Elaborate as you see fit.
All of the assets used in the game where created by me (excluding the UI and cubes which came from unity)




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