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(+2)

Absolutely luscious presentation. The lively animations, the tasteful sound effects, the catchy music... even the menus and UI elements are bursting with character and flavor.

The world also seems engaging and mysterious, although I wasn't able to glean much of a story from what I encountered.

My main reservation is this: I don't think that rock/paper/scissors is a deep enough mechanic to serve as the core of the gameplay. It's OK to bring it in at the margins, but it shouldn't be at the center.

Also, I was not able to use the potions or defeated enemies in my inventory; not sure if I was doing something wrong, or if this just wasn't implemented.

(+2)

thank you for playing our game.

And yeh we've mulled it over and even when we finish and flesh out the combat, it might just not be for everyone.... so we've decided to just redo it  and go for a more traditional type of combat.

we ran out of time so inventory and items are unusable atm, besides just being able to view stuff you pick up. and as for monsters dropping items we were minutes before deadline ended so just made portals drop monsters regardless if you win or not.