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(+1)

I can tell that a lot of love and care was put into the development of this game. Sadly though, there are a few kinks.

The gameplay is really interesting, actually. It helps immerse you in the worlds you visit. Looting space cars? Hamster poop? Just amazing, feels really adventurous. However it could've been leaned more into, with the player encouraged to explore more junk options. But I understand that the 10 days might've limited things a bit, so that one might be a bit subjective.

Additionally, the impossibility of carrying more stuff if your junk meter is full could've been communicated better, but maybe that's just me.

Finally, a sprint function would indeed be a great choice.

The graphics... oh man. I feel bad for having to criticise them, because they play a huge part in making things seem so adventurous. Things look really good overall, however... sometimes walls look like floors, floors look like walls, half-empty bowls of hamster food look empty... it has a massive impact on the gameplay. At first, while I was trying to make sense of things, I wandered down the starting neighbourhood only to later find that what I thought were walls was, in fact, a floor.

The audio and the tunes are solid.

There are some great ideas here, some of the graphics look great, and I can definitely see the passion. With some polish, things could be a bit better. As always though, good job everyone!

(+2)

We are so happy to hear your honest opinion about our game and we will take notes, keep in mind this is just a prototype of what will be, and the development was basically rushed in the last 3 days because both of us still had our personal lifes. We had and still have a huge vision for this game and we will continue to expand on it to adding as much depth and liveliness to this game, in fact we already have most of the graphics and sounds for it. In about a months, maybe 2 moths time we should release version 1 of this game, and that should include everything this game has been missing plus 5 more worlds with different objectives and a lot more Lore and jokes.

(+1)

Hey, don't ever feel bad for having to criticize anything at all. Trust me, all reviews are valuable to devs, especially well argumented ones, they are the reason we evolve. Thanks for every word!