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Thank you for playing! Based on what I've heard from a couple of people now I probably didn't make things quite clear enough. Maybe it'd've been better to have two ghosts, one chasing the player and one guarding the charm, to still make it so the player couldn't get the charm without risking their life, while also not losing the chase aspect, but too late for that now! Will update the game description to clarify at least, heh.