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Thank you for giving it a try!

I wanted most of the impactful decision making to be in the upgrade/build selection that way you can feel like you're turning the RNG in your favor, but I do see where you're coming from.

Fortunately for you, a lot of the unlockable upgrades help with the 'graveyard' decision side of things by adding more reveal options and other ways to influence outcomes :)

I was coming across those upgrades so I thought that might be the case.  I still think it wouldn't hurt to surface some of that sooner or at least find a way to cut down on unnecessary clicking.