Interesting idea! The game looks polished and I like all the info on the pause screen. I like the build options and the deck upgrades. I do feel a bit of a mismatch with the main combat though, where I don't feel like I'm making impactful decisions and mostly randomly clicking on graves. Personally I would like to see more lanterns to make give it more of a "Minesweeper" feel, but you could do an auto picker as well. Looking forward to updates!
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Thank you for giving it a try!
I wanted most of the impactful decision making to be in the upgrade/build selection that way you can feel like you're turning the RNG in your favor, but I do see where you're coming from.
Fortunately for you, a lot of the unlockable upgrades help with the 'graveyard' decision side of things by adding more reveal options and other ways to influence outcomes :)