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Interesting idea!  The game looks polished and I like all the info on the pause screen.  I like the build options and the deck upgrades.  I do feel a bit of a mismatch with the main combat though, where I don't feel like I'm making impactful decisions and mostly randomly clicking on graves.  Personally I would like to see more lanterns to make give it more of a "Minesweeper" feel, but you could do an auto picker as well.  Looking forward to updates!

Thank you for giving it a try!

I wanted most of the impactful decision making to be in the upgrade/build selection that way you can feel like you're turning the RNG in your favor, but I do see where you're coming from.

Fortunately for you, a lot of the unlockable upgrades help with the 'graveyard' decision side of things by adding more reveal options and other ways to influence outcomes :)

I was coming across those upgrades so I thought that might be the case.  I still think it wouldn't hurt to surface some of that sooner or at least find a way to cut down on unnecessary clicking.