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(1 edit) (+2)

I don't get how the ship is too unpredictable. As the narrative of the game says, nothing works on your ship but the 1mpulse drive. That means we needed to make the ship turn around so you only had to focus on ONE system.
And it works in an easy pattern I think :
- This ship spin faster and faster until a max rotation speed.
- When time slows time when charging, you can more easily target where you want to go.
- After an impulse your ship goes straight and when the FX is done it goes back to spinning.
I know we need to tweak some things to make it easier to get by. But it's more tweaking than design problem in my opinion. Visuals shouldn't matter but I think lack of tweak shouldn't either. The design is there, it just need some adjustments.

But thanks for this feedback, it means we still have work to do on that !

On another note, I know it's a game jam, but is it a reason not to make a good game visually if we can ? We didn't focus on the visuals, our main focus was the design and delivering it as best as we could. We have awesome artists in our team and they've been able to deliver awesome visuals.