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We really appreciate the feedback :) Following all the comments we will tweak the difficulties in feature. We wanted something like difficulty progression right from the start anyway, but we didn't manager to implement that in the 48 hours.

What do you mean with bigger jump btw? There are obstacles (The long spike and the double box) that are not meant to be avoided with jumps but with a swap or in the case of the boxes also with a smash, so if the jumps were higher they would fail their purpose. Or did you mean to make the jumps just last longer so that they are easier to time?

Anyways ty again for giving our game a shot :)