Thanks for the compliment & the feedback! Yes, we thought about using WASD, but we're also planning on designing some puzzles that require lots of control over the aim to get the bullet exactly where you want it. The mouse felt like a more natural way to go, although I agree that we could've used WASD for this version.
Thank you for playing!
You will always have our gratitude for restoring the Jelly Knight's body back to normal!