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This is amazing! Can I ask you how did you do the racing game?

(+1)

Thanks a lot ๐Ÿ˜Š

Sure. I used the platformer engine. Drifting basically is just running and the jumping is deactivated. I used palette swaps to make the floor look like it's moving. The street is just a really large actor. And the palm trees etc. are just projectiles emitted from actors that follow the movement of the streets. The projectiles are animated to grow in size. That's pretty much all there is to it ๐Ÿ™‚

Wow thanks a lot for the answer! So the curves are the same "street" actor with in a different animation state? I have always wanted to make a game like F1 race for GB

It's even simpler than that. The curves are the actor's "walking animation" ๐Ÿ˜„

But this comes with a few limitations: Right now there is only one "driving speed" which is tied to the waits in between palette swaps in an on update script. You could probably adjust them with ifs or switches but that would most likely affect the performance. Also you probably will have trouble putting in other racers, as I was already at the limit of simultaneous sprite tiles per row. But I would love to see you prove me wrong ๐Ÿ™‚

I need to study it ๐Ÿ˜‚

I'm looking forward to the result ๐Ÿ˜Š