Wow thanks a lot for the answer! So the curves are the same "street" actor with in a different animation state? I have always wanted to make a game like F1 race for GB
It's even simpler than that. The curves are the actor's "walking animation" ๐
But this comes with a few limitations: Right now there is only one "driving speed" which is tied to the waits in between palette swaps in an on update script. You could probably adjust them with ifs or switches but that would most likely affect the performance. Also you probably will have trouble putting in other racers, as I was already at the limit of simultaneous sprite tiles per row. But I would love to see you prove me wrong ๐