The game looks amazing. In the beginning, I did not really have any idea what to do. Then I found one thing after another I could interact with. After the timer ended I was surprised to see how much I completely missed. It's crazy how many objects there are in the game the player can interact with. Great job!
playinstinct
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At first I had no idea what to do. But when it clicked, it really clicked. The game looks and plays great. You should really consider making new levels after the jam. Potentially even an endless mode so that players try to beat their own or others' highscores. To facilitate this, new drops of dew could form on the existing tendrils to make each consecutive round a little bit easier.
Again: Amazing job creating such an awesome game in just 3 days 👍
It's very satisfying to see the pieces fly together to form the respective buildings. And it's nice to see the shrine fully restored. I agree with the others. The game is a little slow and having mostly building tasks available takes away from the strategy and planning. But still very impressive for only 3 days!
It's very satisfying to see the pieces fly together to form the respective buildings. And it's nice to see the shrine fully restored. I agree with the others. The game is a little slow and having mostly building tasks available takes away from the strategy and planning. But still very impressive for only 3 days!
What a great little game!
I mean, essentially you're only doing busywork. This should not be fun. But it is. I have no idea what kind of witchcraft you used to make me enjoy the game as much as I did. I played until I had bought all of the upgrades and even then a little longer. I love all the small little touches like the animation of the music notes. I'm pretty sure, this is my favorite game out of all the submissions I have played. Amazing job! :)
I absolutely loved that the text boxes had cat ears 😍
Also, I think the talking sounds are done in a very clever way. By having a meow sound over and over again with different pitches and only have the last one play out in full (that's how you did it right?) gives the talking the typical Animal Crossing sound while unmistakingly sounding like a cat. The music is also incredibly fitting.
My only complaint would be that I was sometimes struggeling with finding the right angle so that a building would get recognized by the camera.
Otherwise amzing work. Incredibly cozy :3
Unfortunately the game froze while I was collecting nectar. I really wanted to get that statue 😢
Apart from that I enjoyed playing the game much more than I would have expected 😅
Maybe it's because it kind of reminded me of early 3D MMORPGs in which you also had to explore to gather materials for crafting. Either way: Great job :)
Thanks a lot. Glad you found the top hat and enjoyed a bath in the hot spring 😊
I would expect this to feel even more nostalgic on the DS :)
I used GB Studio to create the game and the parallax effect is one of the built-in options. So I can't say for sure what's running under the hood. But I'm pretty sure it's H-blank scrolling. There are not really any other options for the Game Boy to handle more complex parallaxes like this.
Thank you so much! Glad you enjoyed the game and thanks a lot for your feedback. I'll look into the thing with the flower. I hastily threw together both shops in the last hour before the deadline. So, I would not be surprised if there was a bug with the flower. I'm going to investigate. Thanks for letting me know :)
Unfortunately having 2 pieces of furniture in your house at the same time is the maximum the Game Boy can handle without visual glitches. The Game Boy (Color) can only draw up to 10 sprite tiles (each 8x8 pixels) in the same horizontal line. The furniture pieces are up to 4 tiles wide and the player sprite is 2 tiles wide. So I'm already at the technical limit of the hardware. But I'm thinking about having elements in the foreground like pets. Plus, you will be able to change the wallpaper and floor design once I get to update the game :)
Thanks for the amazing game jam. I had a blast 😊🌸
Wow, thanks a lot 😊🙏
Doing pixelart certainly helps with drawing faster. All items are just 8x8 pixels. So that takes way less time than other art styles :)
Regarding the menu: You mean like when exiting out of e.g. the inventory you would like to get back to the main menu instead of the game world? That should be no problem to implement. However I decided against it to make the experience more streamlined for the player. I was afraid that if you always have to press B twice to get back to playing, this might get frustrating over time 😅
(Also you can switch between inventory slots using the select button, making it unnecessary to go back to the main menu in most cases. But that's not explained in the game so far).
I'll see if I can simply add an option to toggle between these modes :)
Thanks a lot! 🙏
Yeah, I know the controls on PC are a little bit strange. That's because the webplayer actually contains an emulator that emulates the Game Boy game. I have not figured out yet how to remap the buttons. And if I include information about keyboard-controls, people who download the ROM to play it on a standalone emulator / retro handheld / original hardware might be confused. So, for now I have listed the controls on my itch page. But I absolutely agree that this is less than ideal.
Thanks a lot! Actually all art assets were created during the game jam period. I have become pretty quick at creating pixel art. Also, I didn't do anything else than eat, sleep, and work on the game during the 3 days. However, I did not have any time left to create a new font and an original soundtrack for this game. So, the font and music are reused from my previous games.
I know, the shops are a complete mess. I only had one hour left before the deadline to create both of them and no time for testing. Originally, I had a completely different shop system in mind. But that would have taken way too long to implement. This will be the first thing I'm going to work on after the voting period has ended 😊
Thanks so much! 😊
The limitations of the Game Boy hardware - while often a hindrance - certainly helped a bit in getting things done: Since the Game Boy screen has a resolution of only 160x144 pixels, the sprites can't be too big. And creating smaller sprites is a lot faster than creating larger sprites.
The shops don't update yet. I threw them together as quickly as I could in the last hour before the deadline. I'm going to completely overhaul them after the jam. I'll add a day-night-cycle and the shops will have new items each day. However, you can get (most of) the items from the screenshots from treasure chests during exploration.
Thanks a lot 😊 I'm planning to add quite a lot more content. I have quite a few long train travels ahead of me, that I'm going to use for more pixelart for this game.
Yeah, getting out of the pond can be a bit tricky. Currently the player hitbox has the exact same height as the gap between the rocks. Walking diagonally against a wall makes it somewhat feasable. But I'm going to look into ways to make it easier to get out again. Thanks for your feedback 😊
You are too kind 🥰 Thank you so much 🙏
I had so many more ideas for this game. But 3 days just were not enough time. Until 1 hour before the deadline there weren't even any shops yet, basically making the game pointless. So, I threw them together as quickly as I could. (Thus, I'm not really surprised about the bug. I'm actually more surprised the shops are even somewhat functional 😅).
But I'll continue to work on the game in the future 😊