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playinstinct

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A member registered Apr 30, 2023 · View creator page →

Creator of

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Glad you enjoyed it. Might revisit it in the future. But for now I'm busy working on another game.

Thank you 🙏😊

🧡🧡🧡

Thanks for the compliment and the offer. But I'm sailing pretty close to all limits of the DMG. So, creating the monsters had been a constant back and forth between drawing and implementation. I think both things should be done by the same person for this game. Also, drawing the monsters is the part that I enjoyed the most myself 😅

That's so cool! Thanks for letting me know 🧡

Thanks! Yeah, definitely. This game is far from finished. Only built it in around a week for a game jam for fun 😊

Thanks 🧡

I'm currently working on something else. But might revisit this one in the future 😊

Thanks! 😊

You mean like in Outrun? I really like the idea. Not sure whether that would be feasible on GBC, though. The main problem is the low amount of tiles that can be in RAM at the same time. This would make smooth transitions between tracks pretty difficult if not impossible 🤔

Thank you 🧡

Thank you. Glad you liked it 😊

Thanks a lot 🙏 I really hope that the game can bring a little joy to people who are going through hard times.

Nope, nothing new 😊

Thank you 🧡

🧡🧡🧡

And thank you for playing it 🧡

Wow, thanks so much 🙏😊

Try J or Z on your keyboard. Those are the stock settings of the web emulator for the A button of the GBC. Full table of controls should be on the page of the game. Hope that helps 😊

If you do, please make sure to send me the link. Would love to watch the video 🧡

I think my other game My Friendly Little Island helps me even more with anxiety. If you haven't played it yet, I'd recommend you check it out, too 😊

Thanks a lot! If I ever revisit one of my game jam games to turn them into a full release, this one is definitely very high on the list 😊

Glad you had a good time 😊
I don't want to spoil things. But I think there should be enough information in the comments here to reveal the secret of Coconut Island if you're interested 😉

Thanks a lot 🙏😊
Did you get to the post-game island?
You're right, the game is pretty short. I originally thought about creating a whole archipelago zu explore. But that would have diminished the importance of the friends you made on the first island. I didn't want the friends to become a just another checklist you have to tick off so that you can move on to the next island. That's why I left the game small and condensed.

Thanks so much 🧡🧡🧡

It's definitely on my list of games I'd like to work on. Seeing how much people seem to like it is really encouraging 😊

Thanks so much for your kind words 🧡

We will see. Just to many things I'd love to work on right now 😅

Thank you! Very happy to hear you had a good time with the game 😊

Nice! 😊

Thanks so much! Very glad to hear you had a good time with the game 🧡

If you ever want to revisit the game, there are a lot of hints in the comments here what you can do in the back of Coconut Island. But it's just a small thing to reward further exploration 😊

Thanks so much! 🙏
You're an absolute legend 🧡

Thanks 😊

Thank you 🧡🧡🧡

Well, the main problem is that this was my very first Game Boy project ever. Since then I have learned quite a lot. So, if I ever picked the development of that game up again, I would very likely want to redo most of the scripting. This is really what's deterring me the most. On the other hand I have working prototypes for games, that I find more interesting at the moment.

Not working on it at the moment. I'm prioritizing other projects. While I wouldn't want to promise that I ever pick it up again, I wouldn't rule it out either. But thanks for your interest 😊

Thanks so much 🧡🧡🧡

Glad you like it. I wouldn't mind. Feel free to use it. But thanks for asking 😊

Thanks a lot 😊

I originally thought about adding lots and lots of different islands with villages to build. But I think that would make the first island feel a lot less special and the connections with the villagers less meaningful. That could have turned the experience into a checklist. I wanted to keep it condensed to make it more personal and memorable.

🧡

Hi, glad to hear you enjoyed the game and thanks for the offer. If I ever get to turn this game into a full release, I may come back to you. But since the full version would have an entirely different story, it wouldn't really make sense to put any effort into updating the dialogue that would become obsolete. I think that time would be much better spent working on the full release 😊

Makes perfect sense 😊👍

Thank you 🙏

Hey, I finally got to watch it. First of all, thanks for sharing my game and thanks for letting me know about your video. You absolutely nailed the interpretation of the intention behind the metaphors I put in the game. Amazing job! 

Also, I think you're spot on with pointing out the shortcomings of the game. If I ever revisit this game, I'll definitely make sure to improve in these areas. 

I was just surprised you picked Ghost of the Arcade and not Doomslinger Dungeon for the Halloween theme (that one actually has a pumpkin boss) 😄

It's not shown in the video but did you use the gacha machines?

I don't know whether retrospiel will ship to the US. But you can check their online shop and see whether you can chose your address as a shipping address and it shows you available shipping methods. That's probably the easiest way to find out.

But the physical version of this game is not released yet.