While I can see the idea at play here, I'm afraid it didn't translate very well with the finished product. The game was also missing a necessary level of polish as I found myself getting stuck on corners and ledges a lot. It was difficult to see the coin colours in the areas of low lighting, and the sliding physics were difficult to handle even when walking on normal ground.
Some of the models look nice, and there is room for this kind of aesthetic in this kind of game, however I don't believe it fit the theme very well.