Everything gels really well together with the art and music but the game does start to get stale after a while. Before it does get stale it was pretty addicting though. Some of the inputs felt a little too "large" like I'd click on a goal and a nearby soul would also register though the slicing motion was a lot more fine tuned. Had a fun time overall thanks for uploading!
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Spektra's Tower (JAM Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay Polish | #8 | 3.000 | 3.000 |
Audio | #15 | 2.846 | 2.846 |
Engagement/Fun | #18 | 2.692 | 2.692 |
Aesthetics | #19 | 3.077 | 3.077 |
Originality/Creativity | #24 | 2.538 | 2.538 |
Overall | #25 | 2.560 | 2.560 |
Theme Interpretation | #32 | 2.154 | 2.154 |
Magical Girl Concept | #36 | 1.615 | 1.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
Spektra, with her magical wand that can purge ghosts and souls ! :)
Which theme(s) do you pick?
This entire city must be purged.
How does your game fit those theme(s)?
The city is invaded by ghosts and souls, and must be purged. Spektra's job.
Were the assets for your game made during the jam? Elaborate as you see fit.
Credits detail assets usage. I'm focusing on dev and assets integration, and I usually use and rework existing assets, which was the case here too.
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