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(3 edits)

Although it's a pretty good idea, it could be better to have some more gameplay to make the player feel the load of responsibility.

Also, I think that you should not refer to real politics here. You could simply write “Enemy Forces” or come up with an abstract, fictional name for the country (like in“Papers, Please”) instead of mentioning the real one. 

Since I myself am Russian, I did not like that my country was demonized. I think it's not a good idea to bring bad thoughts about ordinary foreigners to the player.

Sorry, I am still learning as this is my first game, I will fix that issue in the update. I'm not sure how to make the player feel more responsibility, any suggestions

(3 edits)

For example, there is a keyhole and a button with instructions, you can make them interactive and add one minute of countdown to add some pressure and time to make a decision and maybe change it multiple times (you already have a book with tutorial for two possible actions). Thus, your gameplay consists of making a decision and desperately waiting for the end of the countdown. And reduce the amount of text. In the current version of the game you have to wait too much for the game to allow you to do anything.