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Had a lot of fun with this! A couple of issues:

If you move your mouse super slow toward your pig as your spraying, you can go past your inner circle and have some funky things happen.

if you're holding the mouse down and you move the pig, the camera doesn't follow


I sprayed everything 100% on the last level and it didn't have a victory come up and when I quit it said 100% but still didn't have all the objects listed as clean and when I went back, everything was dirty again

Love the concept, I've wishlisted this, very interesting! Perhaps you should see the percentage of whatever you're currently moused over so you can have a better idea of what's still dirty.

Hey thanks for playing!

Ah yeah I'm working on the funkiness. Got some math issues to fix for sure. Hopefully I'll iron everything out when I tackle gamepad pretty soon here.

Holding the mouse down = camera doesn't move is intentional; I didn't like how the camera would be catching up with Pigxel, and I'd have to change my washing aim while it was moving. But I could make that a setting to turn on/off if it's unwanted.

Ahh yes the Lost Pixel problem! I just published a devlog on this -- it adds 2 options to play with. You can now choose to highlight the dirt on mouse hover, and/or "snap" up to make 90% clean count as 100% clean. Would be happy to hear what you think about these additions.

Also, this update (0.7.0) should fix the "100% but it means 99%" bug.

This is great feedback I appreciate it ❤️🫧🔫🐷

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Thanks for the reply!

I greatly prefer the highlight dirt method. I don't like the round up, it feels like the game doing the work for me. Not sure what you used to make the game so I don't have any suggestions, I do code in Unity trying to release a game I have about 5/6 demos and struggling to release stuff myself but, trying to get it done.

Agreed on the rounding up. I like the game caring about every pixel. Thanks for your thoughts! I'm making Pixel Washer in a handmade JavaScript entity/component system. It's a little unusual but I'm enjoying it for this project.

5-6 demos very cool! That's great progress. Yeah it can be a struggle to find a project to commit to. Making a bunch of demos is smart so it sounds like you're on the right path! 🛠