Agreed on the rounding up. I like the game caring about every pixel. Thanks for your thoughts! I'm making Pixel Washer in a handmade JavaScript entity/component system. It's a little unusual but I'm enjoying it for this project.
5-6 demos very cool! That's great progress. Yeah it can be a struggle to find a project to commit to. Making a bunch of demos is smart so it sounds like you're on the right path! 🛠
Valadria
Creator of
Recent community posts
Hey thanks for playing!
Ah yeah I'm working on the funkiness. Got some math issues to fix for sure. Hopefully I'll iron everything out when I tackle gamepad pretty soon here.
Holding the mouse down = camera doesn't move is intentional; I didn't like how the camera would be catching up with Pigxel, and I'd have to change my washing aim while it was moving. But I could make that a setting to turn on/off if it's unwanted.
Ahh yes the Lost Pixel problem! I just published a devlog on this -- it adds 2 options to play with. You can now choose to highlight the dirt on mouse hover, and/or "snap" up to make 90% clean count as 100% clean. Would be happy to hear what you think about these additions.
Also, this update (0.7.0) should fix the "100% but it means 99%" bug.
This is great feedback I appreciate it ❤️🫧🔫🐷
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