I like the idea, it reminds me of an old NES game, can't remember the name. I can't read any of the option text.
ThePropagation
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Hey, I see you updated the game! It works a lot better now! Still die pretty quickly, maybe have the enemy bullet velocity be slow at first then as you go down, make it faster, i know you're supposed to switch between light and dark to avoid them, but they're still way too fast, if you want the player to make progress, let them survive a bit longer, maybe even have a depth on the screen to show some progress, and when your cursor is on a potion, highlight what ingredients that potion uses so you know what you need.
Cool visuals, great puzzle idea, cool fitting music. This is addictive puzzle gameplay, the screen size is a problem but can be easily and quickly fixed, needs to be a bit smaller. Really enjoyed the massive score you can get, just needs some juice like flashing and particles when you fill up stuff and screen shake possibly. Great work
I love the concept, this is brilliantly programmed. I love the intro, and the music, and the art style. The difficulty ramps up way too fast, the room where you alternate between the two potions after getting the black potion is way too hard, I did not get past this level. I understand the need to get a game done and submitted in a time limit, but when this game can be updated, please make it scale in difficulty slower than this. Great work!
What a pleasant surprise! I really enjoyed the art style, very reminiscent of Paper Mario, really fun. I like the combat, I like the audio, and the gameplay loop. The spice grinding minigame is too intense on the space bar, there's got to be a better way than mashing space bar a lot like that. I really like the idea of putting spices on a meat weapon to make it stronger, I cannot tell if each adding of spice is cumulative or resets every level. It bugged me that all of the spices looked exactly the same, and I didn't find an undo to put spices on my weapon. I love this idea, please keep working on it, great job
Good job with your submission! The intro is too wordy, I'm interested in the story but the faster you get to the game the better, maybe explain the main character's backstory as you go along, maybe start in the tunnels and the player finds out why over time. The fog effect is great. The controls could be better, for example, if you just have power A and power B and be allowed to press both together, you can get rid of the third option, and no matter what powers A and B are, you can combine them for interesting emergent gameplay. The game is too hard. The difficulty needs to ramp up way slower, for example, introduce one thing at a time, and make it easy to get through at first, then make harder over time. Room three is extremely brutal. Either put in checkpoints, or save collectibles when you die. Having to start all over AND get the double jump scroll every time was very tedious, and I never got past the double jump room. With some tweaking you could have a really excellent game here. Great work!
Thank you so much for playing! I ran out of time trying to make everything clear, and if I do a jam again, I'll submit something working way earlier so I can start getting feedback on what is clear to people and what isn't. Definitely going to put in a tutorial level that lets you try all the mechanics out without worrying about dying or losing progress, I'm not sure what you mean about the jump, what did you hate about it? What do you mean by more snappy? Thanks again
I really really enjoyed this!! This might be my favorite game of the jam. The art is good, the sounds are great! I love the gathering of materials and crafting them into the stat boosting. It's so addictive. My only 2 issues are the bullets enemies fire are way too fast and I get hit just about every time, the bullets should be slower but more numerous, like a bullet hell possibly, experiment with that. And also, fall death happens waaay to quickly. Another thing that would be nice in an update, highlight the materials you need when you mouse over a potion so you know what you're short on. Great job!
Very cool idea! Unfortunately the ingredients drop too fast and too often. I like the lack of time limit, you should add one in a later level, maybe have the first few levels without one to get people used to the idea, and also maybe alternate people ordering because it makes you need to use both characters, I could beat the whole thing with one OR the other. Controls are good, art is good, I would like to see this expanded! Great work
I really like this game! I kinda guessed how to do it, but I really like the combat! The art and music are great! I did run into an issue where the enemy left stuff in the cauldron and then I couldn't do anything on my turn :( I beat the first guy, then the second guy did this. I can't wait to see how this game evolves after the judging!
Hey, thank you so much for playing! I ran out of time to scavenge from downed enemies, I absolutely plan on that being in the game, the items in the description are things that people have reported that I will do a better job of explaining in game when I can update it after judging. Everything you said is right, I will definitely apply all of your feedback into the next update. Thanks again!
I really enjoyed this! It's very addictive, like Asteroids! The fact that they can wrap to the other side of the screen is unfair though. At least the green one, it could have been a little easier if the green ones have to stay within the screen borders. Probably the blue ones too since they move so fast. The red ones teleporting doesn't bother me so much. I would like to see this expanded! Great work!
I really like the idea of this, I didn't finish because I didn't know what I was looking for, most of the regular stuff shouldn't have had to be flipped over, the special stuff and inventory definitely, but it was too open ended, I didn't know what to do. This has a ton of potential though, love the look and audio as well. Great job!
Thank you for playing and your feedback: I am not offended. You are right, I need to see how to make things more clear, the deadline made it tough, the white text over the head was a last minute thing, and I haven't heard anyone have a hard time knowing what to interact with. I will work on what you have said. Thanks again
Love the concept, love the idea of the cops coming to get you, some thoughts:
Need a bar or something to show when people are going to leave
Way too many people come in at once
The brewing minigame needs to fail immediately when an arrow passes and you don't press the button. That way it won't sit there waiting for you to push a button after all the arrows pass as well.
Good work on this!
The thumbnail didn't really match the game I played. I like the idea of activating environmental things based on color, reminds me of the game Hue. I think to make it different would be to keep the ability to activate multiple at once, maybe collect items where you can increase the amount you can use at one time as you go through the story, and maybe somehow use the powers for combat if you want to add that. Good job making this!