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A jam submission

Feed the Beast RedView game page

You have one shot to kill the beast.
Submitted by FurtiveArtist — 2 hours, 10 minutes before the deadline
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Feed the Beast Red's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#12683.2274.167
Originality#14802.8403.667
Overall#15242.7543.556
Design#17012.1952.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Cool concept! The levels could be more compact, as a lot of the time I had to guess where to shoot offscreen. Maybe save deadly hazards for later on in the game, or you can help both new and expert players by having multiple paths of different difficulties to the end (a long easy path and a short difficult path for instance). Nice and crunchy death animation/sound!

Submitted
Deleted 3 years ago
Developer (1 edit)

Aye, I was scrambling to create the level in the last hour of the jam. Lots of unintended bad decisions made. I also wanted an aiming reticle to reveal how the first bounce would play out, the camera to zoom out while following the ball, and the moveable walls to maintain the position relative to the mouse cursor when you click on them instead of snapping to the center but I was too pressed for time.

Thank you for playing!

Design 2/5 : problem is, the visuals don't help. I've mistaken the bombs for bumpers after I discovered that the bulet could bounce at the walls and I tried to headshot the monster bc he was ugly as hell ^^  

Theme 5/5 : nice fit with the theme. 
Originality  4/5 : it looks a bit like mini golf to me but the addition of canons breaks this feeling so this is fine. 

IMO, you started with the "feed the monster" idea and built the game around this. This is not a bad idea but you should have tried to simplify this into "get the ball from A to B using canons and wall bounces" and work more on the mecanics than on the visuals... I was honestly disapointed from the moving walls idea, it was really good and underused. Things like this are what could have make this game better.

Side note : I think you should try to make a neon / laser theme for the game, it will work great :)

Good job!

Developer

The round bombs definitely need some yellow danger paint, to match the explosive walls.

Oh yeah, I've totally been describing this game as a golf game. But I wanted to go more into a puzzle direction.

I would have definitely liked to expand more on the moveable walls, but the level was made in an hour (including the time it took to do bugfixes, I regrettably did not manage my prefabs well and a few of the objects ended up getting put in without very essential components) and I guess you could say that I was learning how a level in a game like this should be constructed while I was making it. I also wanted to include circular chambers and things, but time makes fools of us all.

Know what? You're right. I did not have any visual style in mind while making this (like that wasn't obvious), but now that I'm picturing it in Outrun I can't picture it in anything else.

Many thanks for playing!