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FurtiveArtist

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A member registered Jan 31, 2019 · View creator page →

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The round bombs definitely need some yellow danger paint, to match the explosive walls.

Oh yeah, I've totally been describing this game as a golf game. But I wanted to go more into a puzzle direction.

I would have definitely liked to expand more on the moveable walls, but the level was made in an hour (including the time it took to do bugfixes, I regrettably did not manage my prefabs well and a few of the objects ended up getting put in without very essential components) and I guess you could say that I was learning how a level in a game like this should be constructed while I was making it. I also wanted to include circular chambers and things, but time makes fools of us all.

Know what? You're right. I did not have any visual style in mind while making this (like that wasn't obvious), but now that I'm picturing it in Outrun I can't picture it in anything else.

Many thanks for playing!

(1 edit)

Aye, I was scrambling to create the level in the last hour of the jam. Lots of unintended bad decisions made. I also wanted an aiming reticle to reveal how the first bounce would play out, the camera to zoom out while following the ball, and the moveable walls to maintain the position relative to the mouse cursor when you click on them instead of snapping to the center but I was too pressed for time.

Thank you for playing!