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(+1)

I wasn't able to test this out with multiplayer, but the single player seemed pretty solid.

I'm not sure what all of the power-ups do.  The cans give you energy, but I wasn't sure if I really needed energy.  I had no idea what the wheels do, I thought maybe repairs?  But, after being hit by several cars and taking no damage I guess that isn't the case.  The shoes give me a speed boost and I understood that.

There is a lot of clutter in the levels, which I think is fine if the camera zooms out a bit.. But it definitely made it difficult to feel like I was reaching any considerable speed.

I think the art is really good, and reminds me of Zombies Ate Our Neighbors.  Lots of detail in the environments and subtle touches on the chairs!  The music is also a good pick.  

I did have some issues with my controller not registering for selecting characters, and a few menu selection choices.  Cool concept!  I used to have chair races in a warehouse, so this is certainly a real thing that people would do.

https://www.twitch.tv/videos/1919511336

Thank you so much for playing and leaving this review! ๐Ÿ‘

I'm happy that you like the overall style ๐Ÿ˜Œ

I'm trying to answer your questions now ๐Ÿ˜‰

The "Wheel Shield'" power up protects you from the carpets' & puddles' effects.

The energy, shown by the blue energy bar at the bottom, is like your stamina that depletes when you move. It doesn't deplete fast on easy difficulty but has more influence on normal and hard difficulty modes! You get a slow down when it's down to 0 until you can refill it.

There will be more power ups soon which you then can activate through another button!

So, what's with getting off the chairs? I have added some intractable objects across the tracks, like the pool you can swim in, the fast food restaurant where you can order food or the couch where you can accompany a sad person... You can use them when getting off the chair and most will give you back energy. One of the upcoming power ups can throw you or your opponents respectively off the chair, too... I'll add more reasons to get off the chair in future updates.

I know that there are still some UI bugs with controllers and will target them with the next updates ๐Ÿ‘

Thx again!

(1 edit)

FYI: Navigating the menus with your controller/keyboard has been fixed with the new update to 0.2.0.4 ๐Ÿ˜‰