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(1 edit)

My only complaints with this are that the enemies are bullet spongy and the level seems to change a bit when you die and reload (Props and enemy placement). Not sure if the latter is intentional. The UI needs some work, I wasn't entirely sure what I was with the ally AI doing outside of the auto-command stuff.

Hey, thanks for playing.

Yes, the level changing every time you play is a feature, it's meant to keep players on their toes and make it harder to memorize levels.
It simply picks between different variants of room layouts, although it can potentially add or remove rooms altogether.
It should be all explained in the example level editor.

Yeah the UI needs a rework, I'll get on that eventually.