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Yaay! Thanks for tying it out. You're right and we thought about that before we started but we wanted practice making something multiplayer and splitting the jobs up that way felt right. Same for the controller aspect, wasn't until it was implemented that it kinda dawned on me I was narrowing peoples ability to play it. 
Originally it was going to be playable on the browser but we ran into issues a few issues and the fastest solution was to make it downloadable. 

Anyway thanks again for trying it out!