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A jam submission

SproutView game page

A chilled gardening game
Submitted by Desktoy (@DesktoySamuel) — 49 minutes, 4 seconds before the deadline
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Sprout's itch.io page

Names and Email Addresses of Team Members
Samuel Burnett (desktoystudios@gmail.com)
Tatem Marais (tatem.marais@gmail.com)
Liliya Panina (panina.liliya2009@gmail.com)
Dustin van Wyk (dustinvanwyk0@gmail.com)
Damien Harwood (damienharwood14@gmail.com)

Categories Your Team is Eligible for
Hobbyist (?) (Dustin is a professional sound designer and Sam is a professional animator, but didnt do any animation for this game.)

I suppose we're eligible for all other categories except Diversity.

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Comments

(+1)

Super intruiged by this game, and looks like one of the cooler ones of the jam, unfortunately the UX is really holding it back as I am struggling to get plants to grow and have no idea why. I really hope you work a bit more on the UI to get the game to be a bit more intuitive!

Developer

Hi there! I really appreciate the feedback, I understand the frustrations of the UX,  it held back a lot of players that wanted to try so I've tried to improve that in the postjam update. It's just been uploaded now, I hope it solves some of the ease of use :) 

Submitted(+1)

I like how the bees flying in a hexagon pattern is 100% scientifically accurate 💯!

I tried your game on the first day after submission and I failed horribly. I thought I'd try it again while looking at your video (I did not even notice that there was a scroll bar for stem settings 😂) and that helped a lot.

I made the same mistake you did but could not let go of my creation so I guess it's a Jack & The Beanstalk situation we've got going on here.

Apart from all the configuration, training & help things that you already know is necessary for a tricky game like this the one thing that threw me off quite a lot was that I did not know whether my tool selection in the garden worked or not so having a highlight of the selected tool would do wonders.

Well done on taking on such an amibitous project (and for the most part getting it done)!

Developer

Thank you so much for playing! Im hoping to update at the end of this week with a bunch more quality of life features. Ill definitely be adding some highlighting to the tool selection and changing the cursor to that icon too. I hope you had fun with your time with the game! :)

Submitted(+1)

Yea, it was good, but to be honest I was probably more enamored by the bees than the plants 😂

Submitted(+1)

Creative idea, was interesting to play!


Unfortunately I'm not a great gardener, I only managed to get a super basic shrub(?) going :)

what could be improved:
- perhaps instead of the help section, that info could be presented to the player "just in time" i.e. inside the creation menus, or popping up once you enter the garden, etc
- found it tricky to get started, took me a while to realise i could scroll down to see more settings for the plant, and that i had to set the dimensions > 0 in order to see anything
- bees look a little janky, hilarious

what I liked:
 - bees look a little janky, hilarious
 - the concept.  with some chilled music and maybe a few quality of life improvements, I could see myself spending a few hours tending a garden :)
 - comprehensive help section
 - does look like it could be fun once you get the hang of it

suggestions:
 - some indication of which tool you're currently holding
 - don't make the default dimensions zero, initialise them to something else, so that even if you don't set anything, it will result in a visible plant
- random plant generator?  Like 1 starter plant to show you the ropes?

Developer

Thank you so much for trying it out and for such comprehensive feedback! I 100% agree, I've already made the adjustments to clamp the plant size because a lot of people have been accidentally making scale 0 plants. They also now default to a reasonable size.
A random plant generator is a great idea too, will definitely look into that :) Ill also look into changing the cursor icon to the current tool when gardening, It makes perfect sense I just didnt think of it.

The help section showing up during gameplay might be a little trickier, I do agree that it would be the best experience, Im just a bit inexperienced when it comes to in game tutorialization so it may take me a bit of time to figure that out. Thanks again for trying it out! 

Developer

Heads up for anyone dealing with jankiness, I made a little video covering some common issues, these will be fixed in followup releases, but for now this is just some stuff to keep in mind.

Submitted(+1)

Really interesting concept, and I dig the art style. I had a lot of difficulty following what I needed to do... maybe you could try do a in game tutorial for improvements? Good luck with the Jam :)

Developer

Hi there! Thanks for giving it a try :) The help menu was the last task done before submission and it was quite rushed, Ive got lots in mind for how I can make the play experience more intuitive and will definitely be focusing on that for the post jam build :) 

Submitted

I tried to download this game, but I was unable to open the "rar". 

Developer

Hi there! You should be able to unpack the .rar with Winrar or I think there may be an option when right clicking to extract the files. Hope that helps! Ill try update with a .zip file tonight too, you may have to check the game page rather than the Jam submission (you can click the view game page link next to the game name at the top)